By the end of the workshop, you will learn about how VR/AR can support learning outcomes (like student engagement) through a Scholarship of Teaching and Learning (SOTL) lens. VR/AR can also open the door to assignments in which students transform course content into “immersive experiences” that can be published as apps for easy sharing beyond the classroom. Students can use VR/AR with absolutely no knowledge of coding so that instructors can focus solely on course content. With presentations from students and graduate students, this diverse workshop will give you a unique perspective on integrating VR/AR in the classroom. Watch Presentation!
Key Speaker
Instructor The Social Justice Institute
Co-Presenter Kristi Carey Graduate Student
Student Presenters Janet Chen and Jeanie Suparman Undergraduate Student, AMS Game Developers Association (AGDA)